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Hi I'm Shaderrow, videogame nutjob, and aspiring video game journalist and novelist. My first novel Vanguard:The Shattering is nearing completion as you read, bear with my inane ramblings and you may see a patterns of sanity emerging. Follow me on twitter @Shaderrow.

Saturday, 21 January 2012

Preview: Kindoms Of Amalur: Reckoning

Platforms:PS3, Xbox 360, PC
Developer: 38 Studios
Publisher: EA
Release date: 10 February 2012


Kingdoms of Amalur: Reckoning takes place as the name suggests in fantasy realm of Amalur, which already has a 10,000 year history thanks to the 22 time New York Times bestselling author R.A. Salvatore. The game has some very big names to it including Ken Rolston who is of  Morrowind an Oblivion fame and the artist Todd McFarlane, best known for his work on the Spawn comic. The developers claim to have set their sights on a game that will change the RPG genre forever and after playing the demo (Available on Xbox Live, PSN, Steam and Origin right now.) it seems they are well on their way to hitting that target.

Story
Reckoning casts you from the start as a dead person. Now seeing as that being a corpse is hardly an exciting way of playing games you're promptly resurrected by a gnome called Professor Hughes, whose experiments have finally paid of seeing as you are the first ever person to return from the dead. This in turn means your character has no destiny and is free to craft his own path through a now war torn Amalur. You get to choose between four races ranging from the Sea faring Varani, the dark elves known as Dokkalfar, the noble Almain and the Lfosalfar light elves.

Combat
Studio founder Curt Shilling describes the game as a marriage between God of War and Oblivion, and while that statement isn’t a hundred percent true, but its dam close. The game uses a one button combat system but manages to do this without making combat to simple. The game allows you to have two weapons equipped at any time, that are mapped to the face buttons meaning that you can switch from slicing you opponents with daggers to beating them senseless with a hammer without skipping a beat.  

But were the game excels is how diverse each weapon’s play style is. Hammers rely on you to not keep beating and not give your enemies time to attack. Striking with the sword, pausing for a moment and then striking again send your enemy flying into the air whereupon you can proceed to juggle them with your weapon. Heavier weapons cause you to rely on blocking and counter, while daggers and faeblades provide you opportunity to dodge and counter attack from behind. 

Charging up an attack with the daggers cause you  to enter a stance from where you can proceed to teleport through enemies causing damage in the process.

Mages on the other hand can dish out damage with some great spells but luckily you won’t miss out on beating stuff to death thanks to stave's, wands and chakrams.
Mages can dish out melee damage with these Chakrams

Proceed to beat everything around you however you please and eventually you’ll be able to enter Reckoning mode. Reckoning mode makes you faster, stronger and tougher than usual but the real kicker is that instead of killing and enemy you put them into a kneeling position where their life starts to unravel. After doing this with all enemies in your area you can perform a Fate Shift Kill, these are handled in the form of quick time events that can double your experience gain from the battle if preformed fast enough. These Fate shift kills has you summoning a assortment of shiny weaponry and using them in some surprisingly brutal ways.

The combat feels brutal, fluid and like it’s been ripped straight out of something like Darksiders and serves it purpose beautifully: It makes you feel like a badass.

Role Plating Mechanic
Know we’ve established that Reckoning has great combat it’s worth noting that the development team hasn’t skimped on the role playing mechanics completely. There are three skill trees players can invest skill points each time they level up. The trees called Might, Sorcery and Finesse loosely translate into Rouge, Warrior and Mage, the pinnacle three classes of any decent RPG. While you can invest heavily in making your character some kind of berserker that will charge through everything or make an arch mage capable of killing only by raising a finger, Reckoning promises that a hybrid will be easier than in other RPGs of its kind. In other words: “Your battlemage won’t suck.”

Final Impression
Now generally comparing games is a sin but I'm doing it anyway. It’s impossible to play Reckoning without comparing it to games like Gothic or Fable. But this is anything but bad because the comparisons only make you realize how superb Reckoning is. The graphics, art style, gameplay, weapons and story all promise to combine in a game that is going to shake up a genre that has been busy of late and assert itself as a threat to big games like Fable an The Elder Scrolls series.
In short, this is a RPG fan’s wet dream.


PS: Mass Effect Fans take note: Go and play the demo as it will unlock a exclusive weapon and armor set (pictured below) if you play all 45 minutes of it.

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