Developer: Radical Entertainment
Publisher: Activision
Release Date:April 27

Murder Your Maker…
The tagline while ominous is the just of what Prototype 2 is
about. The game puts you in the shoes of Sergeant James Heller who has just
returned from his tour in Afghanistan to find Blackwatch (the Black Ops.
Division in charge if containing the virus) burning the bodies of his wife and
child. Heller blames Alex Mercer (protagonist / badass mutant player character
from the first game) as the cause of this seeing as he released the virus in
the first place. Having nowhere to go Heller joins up with Blackwatch in an
attempt to stop the virus or die in the process. Heller starts taking on
suicide missions but comes out alive again and again. On one mission though, he
is mortally wounded. Heller lies there hoping for death, but Mercer intervenes
infecting him with his special strain of the Blacklight virus.
Heller mortally pissed off and now host to a whole roster of
destructive powers decides to use his abilities to destroy the virus and
Mercer. Due to his time spent in
Blackwatch, Heller can tap into the Blacknet system to decide where and how to
strike at the virus. He won’t be getting any help from the military though
seeing as he is infected with the virus and considered a quarantine hazard.
Speaking of quarantine, the playable area has been split
into three parts: Red Zone, Blue Zone and Yellow zone. Each zone boasts its own
feeling and art style to accompany the feel.
Red zone appears to be the area from the first game, just a whole lot
worse in the terms that the infection has taken over everywhere. Infected roam
the streets tearing everything to pieces and you’ll be unlikely to find
pedestrians roaming the streets.
Yellow zone is the heart of the military presence and the
new Gentek HQ., The area is filled with refuges and soldiers. People here are
oppressed and aren’t taking kindly to the Blackwatch martial law
Blue zone is almost untouched by infection and houses the
remainder of the population military presence while still there is relatively
low.
Radical describes the game as having two overarching plots.
With plot A being Heller VS Mercer and plat B being Heller trying to destroy
the virus.
Heller is a lot different from Mercer in the way he deals
with situations. For a start he actually understands the concept of stealth.
Heller has access to an ability called: Sonar Vision, which highlights usable
objects and persons of interest.
One of Heller’s new core abilities is the Bio Bomb. By
grabbing a human/ infected and infecting them with the Blacklight virus, Heller
turns the person into a ticking time bomb which explodes sending tendrils
everywhere. Don’t worry if you pick up an innocent you can put them down again,
a nice touch considering how many people is sent flying over the horizon.
Radical has also put a bit more diversity in the line of how
you customize Heller. Different points can be invested into their respective
trees, resulting in your experience being vastly different from other peoples.
But with all this power comes a larger array of enemies to devastate some of them dwarfing those from the original.
But with all this power comes a larger array of enemies to devastate some of them dwarfing those from the original.
Heller will also have larger array of weapons, including the
ability to rip of the gun from a tank and then preceding to blow everything in
front of you to small and red bits.
At its core the game remains what it was in the beginning,
everything has been given a spit polish but the core insanity remains.
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